Download at Boykma.Com in .NET Add GS1-13 in .NET Download at Boykma.Com

Download at Boykma.Com using barcode development for .net control to generate, create ean-13 image in .net applications. UCC-128 Math and Finance 6. 7. 8.

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12.. Add another multiplicat GS1-13 for .NET ion block to the second field of the first multiplication block. Type the number 1 in the second field of the multiplication block you just added.

This is the value for the time interval. We need to turn the interest rate into a decimal value before we use it in our equation. Add a division block to the first field of the multiplication block.

Type 100 as the divisor (the second field in the division block). From the Variables palette, add the interestRate block as the dividend. Now that we have the interest earned, we need to add it to the principal amount.

Add a set to block to the end of the script. Select lumpSum from the list of variables. Add an addition block to the set to block.

Type 15000 in the first field. Add the interestEarned block to the second field. Press the up arrow to calculate the interest in our equation.

If you look at the lumpSum monitor on the stage, it reports 15000 because we calculated a zero percent interest by default.. What just happened Mathematically speaking EAN13 for .NET , there was nothing complex about this calculation. We divided the interest by 100 to convert the interest rate into a decimal value, which we then multiplied by our time interval of 1.

Finally, we multiplied that amount by our starting amount, 15000, to get the total interest we earned. We determined the final amount by adding the interest earned to the principal amount. If you wanted to, you could have set up variables for the principal amount and the time interval.

I chose to keep things simple in this calculation for demonstration purposes.. Have a go hero Set some limits on the visual .net GTIN-13 interestRate variable so that users can enter only a range, such as 0.1 to 10.

0. Allow the user to set the interest rate via the slider..

[ 14 ]. Download at Boykma.Com 8 . After you set the min a Visual Studio .NET EAN 13 nd max slider values for the interestRate variable, make the sprite say the lumpSum amount. Run the script multiple times to test it out.

. Round to nearest whole number The interest calculatio Visual Studio .NET EAN13 n produces numbers to the nearest one hundredth value, as in 15602.59.

There"s nothing wrong with that, but since our other calculation reports whole numbers, we should be consistent and round off to the nearest whole number. The Operators palette contains a round block that we can apply to any number. The following screenshot shows two acceptable ways to implement the round block in the context of the previous exercise:.

Standard rounding rules apply. Values of .5 and higher will round up to the next whole number.

For example, 6.5 becomes 7. Values less than .

5 will round down to the nearest whole number. For example, 6.4 becomes 6.

. Have a go hero We have a reasonably co mplete program that compares two possible ways to accumulate money, but it needs some finishing touches. This hero exercise asks you to add those finishing touches:. Add a directions sprite visual .net ean13 to the stage that asks the user for an answer to the following problem: Would you rather earn 4% interest on $15,000 for one month or receive $1 that doubles every day for 15 days Change the Lump sprite to use a broadcast message as the control to calculate the interest amount instead of the up arrow. Add a control to reset the interestRate variable on the Lump sprite when the flag is set.

Document some instructions in the project notes field.. The list could be endless. Feel free to customize this as you see fit. [ 15 ]. Download at Boykma.Com Math and Finance Next steps This project spawns a l VS .NET ean13+2 ot of related ideas. You could build on the existing project by creating an interactive math lesson that asks a user to choose a starting number.

Then, calculate the results and explain the math behind the results. After that, prompt for user-selected values. You could use the stamp block to fill up the stage with grains of rice to show the power of doubling.

Our formula used a simple interest calculation, but you could apply the same principles we learned in this chapter to build a project to calculate and graph compound interest. Of course, you could also create a project that illustrates mathematical folktales. Using the pen tool in conjunction with the mathematical functions, you can create elaborate interactive art projects.

Our project created a simple graph, but stop by the Pen Gallery on the Scratch web site for some inspiration:

view/24716.. Summary. Not only did we use mat h to solve our question, but we also learned that doubling is a very powerful concept when applied over time. Double my money, please! With the exception of the pen tool and the mathematical functions, this chapter built on many of the concepts we"ve learned before. Specifically, we relied heavily on the use of variables to provide an interactive project that is capable of crunching a wide range of number combinations.

This chapter introduced mathematical functions and the pen tool to help us play out the action on the stage. We used math to solve three types of problems in our program. First, we solved the equations.

Second, we used math as a conditional check to determine if we needed to double our amount one more time. Third, we used a trigonometric function to graph the results of the double equation in a way that scaled to the Scratch stage. Much like in daily life, we can"t escape math as Scratch programmers.

This knowledge is worth accumulating and, once we have it, we can turn the math into a visual message using Scratch"s other programming capabilities, including the pen tool, to create designs. We"ve covered Scratch"s major functionalities, and in the event I"ve missed something, you have all the information you need to discover it on your own. Now, we will go forth and share our projects with the world.

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