2: Creating JavaFX Applications in Java Attach bar code 39 in Java 2: Creating JavaFX Applications

2: Creating JavaFX Applications generate, create 3 of 9 barcode none for java projects Code 93 45 46 50 55 5 ANSI/AIM Code 39 for Java 7 60 64 67 70 73 76 79. Table of Contents 3: Transformations, Animations, and Effects Introduction Modifying shapes with the Transformation API Creating simple animation with the Transition API Composing animation with the Transition API Building animation with the KeyFrame API Creating custom interpolators for animation Morphing shapes with the DelegateShape class Using data binding to drive animation sequences Applying cool paint effects with gradients Creating your own customized Paint Adding depth with lighting and shadow effects Creating your own Text effect Adding visual appeal with the Reflection effect Introduction Creating a form with JavaFX controls Displaying data with the ListView control Using the Slider control to input numeric values Showing progress with the progress controls Creating a custom JavaFX control Embedding Swing components in JavaFX Styling your applications with CSS Using CSS files to apply styles Skinning applications with multiple CSS files Introduction Accessing media assets Loading and displaying images with ImageView Applying effects and transformations to images Creating image effects with blending Playing audio with MediaPlayer Playing video with MediaView Creating a media playback component Introduction Saving data locally with the Storage API Accessing remote data with HttpRequest Downloading images with HttpRequest Posting data to remote servers with HttpRequest . 82 82 85 89 9 Code 39 Full ASCII for Java 3 100 102 104 107 109 111 114 116. 4: Components and Skinning 119 120 125 1 Java 3 of 9 barcode 28 131 134 139 143 148 152 157 158 159 163 167 172 175 179. 5: JavaFX Media 6: Working with Data 185 186 189 192 196. Table of Contents Uploading fil es to servers with HttpRequest Building RESTful clients with the PullParser API Using the Feed API to create RSS/Atom clients Visualizing data with the JavaFX chart API . 200 204 213 220. 7: Deployment and Integration Introduction USS Code 39 for Java Building and packaging your app with an IDE Building and packaging your app with javafxpackager Packaging your app to be Web Start(ed) Packaging your app as an applet Passing arguments to JavaFX applications Making your applets drag-to-install Controlling JavaFX applets from JavaScript Introduction Loading multiple images dynamically Exporting Adobe Photoshop graphics to JavaFX Exporting Adobe Illustrator graphics to JavaFX Exporting Scalable Vector Graphics (SVG) to JavaFX Using objects loaded from FXZ files . 225 227 229 2 32 237 242 245 250 259 260 265 269 274 277. 8: The JavaFX Production Suite Appendin A: M obile JavaFX Appendin B: JavaFX Composer Appendin C: JavaFX Products and Frameworks Appendin D: Best Practices for Development Appendin E: Best Practices for Deployment Index . 285 287 289 291 295 299. Preface This book is Code 3/9 for Java a collection of code recipes, examples, and informative discourses designed to enable the reader to get started with creating JavaFX application quickly. The book is arranged as a series of loosely related code recipes that a reader can easily select to fit his or her needs. It exposes readers to a great variety of topics designed to satisfy different skill levels.

Readers will learn about the language, animation techniques, paints, effects, JavaFX controls, integration of Swing components, styling with CSS, audio/video, deployment practices, and JavaFX integration with Adobe design tools.. What this book covers 1, Getting S 39 barcode for Java tarted with JavaFX...

This is the "getting started" chapter of the book. It provides introductory materials to the platform, including installation instructions to get your environment set up. It also covers language basics such as classes, data types, function usage, variable declaration, data binding, triggers, Java and JavaFX integration.

2, Creating JavaFX Applications...

This chapter covers the essential building blocks of the JavaFX application framework, including primitive shapes, path, text, constructive area geometry, mouse/keyboard input, custom node, and window styling. 3, Transformations, Animations, and Effects..

. This chapter explores the animation capabilities supported in JavaFX. You start with the Transition API to quickly build simple animations.

The material continues to cover the KeyFrame API for more advanced animation sequences. You will learn about colors, effects, and how to create your own custom paint and effects. 4, Components and Skinning.

.. This chapter is divided into two sections.

The first section shows readers how to use the set of standard JavaFX controls. The chapter also shows how to embed Swing components in your JavaFX scene graph. You will also learn how to create your own custom visual controls.

The second section of the chapter introduces the reader to JavaFX"s support for CSS. The reader will learn how to style controls using inline and externalized CSS to create skins..

Preface 5, J avaFX Media...

One of the exciting features of JavaFX is its inherent support for multimedia. JavaFX includes support for rendering of images in multiple formats and support for playback of audio and video on all platforms where JavaFX is supported. In this chapter, readers learn how to display and manipulate images using the Image API.

They will also learn how to playback both audio and video using the Media API. The chapter shows also how to create practical custom playback controls. 6, Working with Data.

.. JavaFX provides superb support for accessing and manipulating data both locally and remotely.

In this chapter, readers are introduced to the Storage API for local data storage. It provides extensive coverage of JavaFX"s HttpRequest API for accessing data on remote web servers. Readers will learn how to use JavaFX"s XML and JSON parsers to build RESTful client mashups using popular services such as Google Map, Yahoo Weather, and Zillow Listing.

Finally, the chapter explores JavaFX"s built-in Chart API for data visualization. 7, Deployment and Integration..

. This chapter provides coverage of the deployment mechanism supported by JavaFX. Readers will learn how to properly build and package their applications to target the different runtimes supported by JavaFX, including the web browser and the desktop.

Readers learn how to create Java Web Start-ready applications using the build tools included in the SDK. The chapter shows how to write JavaScript that communicates with your JavaFX applet while running within the browser. 8, The JavaFX Production Suite.

.. This chapter covers JavaFX"s integral support for designer tools from Adobe, including Illustrator and Photoshop.

Readers are walked through the process of exporting creative assets using the JavaFX Production Suite plugins available for these tools. The chapters also shows how to integrate exported objects from Photoshop and Illustrator into JavaFX. Appendix A, Mobile JavaFX.

.. In this appendix, readers learn about JavaFX"s support for mobile development.

You will learn about development techniques to target mobile devices and tool support available to get your JavaFX app in the mobile space. Appendix B, JavaFX Composer..

. By the time you get your hands on this book, JavaFX Composer will be available as part of NetBeans. This appendix introduces the reader to the tool and its features.

Appendix C, JavaFX Products and Frameworks...

This appendix introduces the user to the community support that is developing around JavaFX. Readers learn about several open source projects and commercial tools available for JavaFX. Appendix D, Best Practices for Development.

.. As the tile of this appendix indicates, readers will learn about key practices to use when creating JavaFX development.

Appendix E, Best Practices for Deployment...

This appendix is a continuation of chapter 7. It discusses practices that should be applied when building and deploying JavaFX applications..

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